
Nicole is one of the organizers of Manyday, an event set up by people on the 19th of every month (inspired by Manyland blocks being 19×19 pixels). I've quizzed some of the people in Manyland about what this universe means to them, and what projects they have created in it. (You can also share YouTube or Vimeo videos, Imgur, or embed other websites… look for Boing Boing in Blogville!) We also have in-world forums, which are another block type you can create and place in an area to discuss with others. Manyland has see-as-you-type chat (if you had the chance to try Google Wave, you might have seen something similar). This made for less second-guessing, and muchĪ lot of our etiquette has evolved in everyday conversations. (a report flag and an area lock button for your places can still Now taken out most of that, and restricted it to just an upvote button Get too many downvotes, andīuilding is limited, or certain blocks aren't creatable anymore.


Were tools where everyone could express disagreement with another System, a karma bar, and the downvote button. You might be in the mood for some lone time in the morning, hanging out with a best friend at noon, and going to a busy party to meet new people at night, all without having to send friend requests, shift around groups, or mute someone.Ī set of early features we have removed by now was a visible upranking Location is one of the most important aspects in all this, and can be changed more easily and gradually than strictly defined friendship circles. We've added a variety of tools over time to help people feel comfortable. But there's also less well-defined cases of actions which one person may find ok, and another not. Naturally, in an open world, not everyone will be your friend, and some people try to troll it. I believe the current climbing record is in the vicinity of 100,000 meters. People have tried to go as far up as possible. So now, there are an infinite number of areas surrounded by minfinity… a distance so large, it's impossible to ever reach the end. This is crazy and fun, but people started demanding areas with more specific building rights to be set, and more space around them. Mountains, oceans, in all shapes and colors.Īnd sometimes, Orctown found that after a few days it had a new neighbor – Amsterdam in all its diversity – just a few blocks below it. People went ahead and truly invented a universe.

A voting system among people helps with self-governing. Placements established for a longer time leave dust, so the person whose block was removed can later undo the change if wanted. and it's what all of us think it to be, want it to be, and make it to be.At the time, all of Manyland was shared territory, so if you build somewhere, the next person could remove the block. What happens when all such challenges and goals are removed, when nothing is predefined? Each of us gives very different answers in Manyland every day, which is also very enjoyable and enlightening! So perhaps every definition of Manyland is correct at all times. A sandbox world seems distinct from games in that it doesn't have a score, predefined goals, enemies, & artificial challenges, or plot lines to follow. I like to think of it as an open universe that includes chat, games, exploring, building, friends, drawing, stories, scripting, composing, and anything you can come up with an invent. Using these types and more, players have created games, hangouts, and adventures, all having different and exciting mechanics you can try out. Players can create their own solid blocks, liquids, NPCs and lots of other thing types.

Unlike most 2-D sandbox games, Manyland allows for players to create their own blocks in a simple, easy to use way.
